mafia sigh up
#1
Posted 15 July 2012 - 01:35 PM
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#2
Posted 15 July 2012 - 01:36 PM
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#3
Posted 15 July 2012 - 01:50 PM
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#4
Posted 15 July 2012 - 02:05 PM
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#5
Posted 15 July 2012 - 02:08 PM
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#6
Posted 15 July 2012 - 02:12 PM
#7
Posted 15 July 2012 - 02:23 PM
No 14 please
How's the head Shakes, you looked well pished yesterday
#8
Posted 15 July 2012 - 02:51 PM
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#10
Posted 15 July 2012 - 04:23 PM
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#12
Posted 15 July 2012 - 07:32 PM
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I have a couple of ideas but will make the decision soon....
#13
Posted 15 July 2012 - 09:29 PM
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Ill SIGH up aswell
#14
Posted 15 July 2012 - 09:39 PM
#16
Posted 15 July 2012 - 10:12 PM
#17
Posted 15 July 2012 - 10:26 PM
MalkyMcFrench, on 15 July 2012 - 02:23 PM, said:
No 14 please
How's the head Shakes, you looked well pished yesterday
I'd only had one vodka then ya cheeky shite!
HmfcAndy, on 15 July 2012 - 04:25 PM, said:
19 please Yvonne
Whats the cheesy theme?
And the jagerbombs after I ran halfway down the train causing havoc, skipped the barrier at Haymarket and went and got wrecked
#18
Posted 15 July 2012 - 11:28 PM
#20
Posted 16 July 2012 - 02:43 AM
Edited by Kyle Falconer, 16 July 2012 - 02:44 AM.
#21
Posted 16 July 2012 - 02:43 AM
#22
Posted 16 July 2012 - 04:20 AM
#23
Posted 16 July 2012 - 04:47 AM
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#25
Posted 16 July 2012 - 06:50 AM
Lionel Logue, on 15 July 2012 - 10:12 PM, said:
#26
Posted 16 July 2012 - 01:47 PM
#29
Posted 16 July 2012 - 05:45 PM
#30
Posted 16 July 2012 - 05:49 PM
#32
Posted 16 July 2012 - 08:11 PM
Lionel Logue, on 15 July 2012 - 10:12 PM, said:
basics:
There's two teams - villagers and goons.
villagers try and kill goons, goons try and kill villagers.
However, villagers don't know the identity of anyone else (while the goons know each other)
There's usually 4 goons in a game
Vote to lynch who you think is a goon during the 'day' (or trick people into voting out villagers if you are on the goons side)
- person with most votes is then lynched
goons kill person each 'night'
villagers win if they kill all goons
goons win when they get a majority
Some villagers will have roles to help the village
most games will have
a cop (investigate a player at night)
the masons (learn the results of the cop's investigations)
a protector
some sort of non mason killer
and anything else is usually explained in the OP of the game
...
missed anything?
Edited by jambo_ED, 16 July 2012 - 08:12 PM.
#34
Posted 16 July 2012 - 08:31 PM
No idea about the numbers so I'll go for our favourite hibby bashing 1-5 (15).
#36
Posted 16 July 2012 - 08:50 PM
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#37
Posted 16 July 2012 - 08:54 PM
#38
Posted 16 July 2012 - 08:56 PM
Lionel Logue, on 16 July 2012 - 08:31 PM, said:
No idea about the numbers so I'll go for our favourite hibby bashing 1-5 (15).
Dont worry the numbers just get put in a random generator for the distribution of the roles. it can be a bit confusing to start but once you play a game most become hooked! Cheers Ed for the info on games, im just to lazy to write it out. Still a good idea to look at previous games to get a rough idea, but all games are a bit different and i like to have silly themes for my games...still deciding between 2 for this one. will either be come dine (die) with me or based on a Scottish football scenario thats been going on this summer
#40
Posted 16 July 2012 - 10:34 PM
#41
Posted 16 July 2012 - 11:29 PM
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#42
Posted 17 July 2012 - 09:29 AM
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Gon then...
#43
Posted 17 July 2012 - 09:51 AM
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#44
Posted 17 July 2012 - 07:00 PM
#45
Posted 17 July 2012 - 07:31 PM
#46
Posted 17 July 2012 - 07:38 PM
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Goan' then
#47
Posted 17 July 2012 - 07:44 PM
#48
Posted 17 July 2012 - 07:57 PM
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ah go on then
#49
Posted 18 July 2012 - 11:16 AM
#50
Posted 18 July 2012 - 11:24 AM










